- Version: 4.3 Fix 3 (Jun 20, 2011)
* CVAR zp_human_speed can now be set to 0 to make humans use CS default weapon speeds
* Fixed 3rd party plugins unable to change player's maxspeed
* Fixed frost grenades not saving player's custom gravity/maxspeed, which would mess up some subplugins like parachute, etc.
* Implemented better method to change player's maxspeed using HamSandwich (found by joaquimandrade)
* API: Added native to replace ZP player models (zp_override_user_model)

- Version: 4.3 Fix 2 (Jun 19, 2011)
* Allow humans to use CS buyzones easily if money is enabled and random spawning is on
* Fixed double flashlight exploit
* Fixed flares lighting issues
* Fixed humans unable to use nightvision after buying it with money
* Fixed menus triggering radio commands when pressing next/back, menus closing automatically when walking out of buyzones
* Fixed "[CS] Invalid Player" errors when player disconnects after throwing an infection bomb
* Fixed nightvision not properly removed if zp_nvg_custom is 0 and player turns into human/survivor when his nightvision is turned on
* Fixed rare runtime error 4: index out of bounds (spec_nvision task)

- Version: 4.3 Fix 1 (Jun 12, 2011)
* Fixed server crashes during mapchange and some potential crashes due to accessing uninitialized entity's private data
* Fixed player's armor not properly removed when it gets to 0
* Fixed p_knife model accidentally removed when cvar zp_admin_knife_models_human is enabled
* Fixed settings for ignoring nemesis/survivor frags and rewarding frags/ammo packs when deathmatch is enabled
* Fixed console commands zp_swarm, zp_multi and zp_plague expecting a <target> parameter, even though it's not required to start those modes
* Fixed spectator nightvision using incorrect colors if you die when zombie madness is enabled
